Dungeons II / Unique weapon
The Thousand Cuts
Ranked #11 of 58 melee weapons by best-build DPS. Best case 234.4 DPSNot verified
Stats
- Class
- light
- Combo
- 6 x3, 8 x3, 28
- Combo time
- 2.02 s
- Base DPS
- 34.7 (from the data, no effects)
- Reach
- 425
- Jump attack
- 22
- Splash to adjacent enemies
- 30%
Unique traits
- Based on
- Rapier
- Damage type
- melee
- Built-in effect
- Swiftness 30%
Best build
Nomad armour, with Grindstone.
- Duelist 30%
- Precision 20%
- Sharpness 30%
- Critical Edge 30%
- Strength 25%
Assumes 3 armour effect slots and 4 weapon effect slots, tier III rolls, equal Item Power.
What to reroll for
| Effect | DPS gain | When |
|---|---|---|
| Vanguard | +22.5 Not verified | boss at full health |
| Bully | +22.5 Not verified | debuffed enemy |
| Brawler | +16.2 Not verified | crowd (3 adjacent) |
| Finesse | +15.8 Not verified | while jumping |
| Duelist | +13.5 Not verified | Single target |
| Sharpness | +13.5 Not verified | Single target |
| Bounty Hunter | +13.5 Not verified | wounded enemy |
| Persistence | +4.5 Not verified | half health missing |
When situational effects pay off
The extra DPS each situational effect gives in the situation that switches it on.
- Vanguard: +22.5 DPS when boss at full healthNot verified
- Bully: +22.5 DPS when debuffed enemyNot verified
- Brawler: +16.2 DPS when crowd (3 adjacent)Not verified
- Finesse: +15.8 DPS when while jumpingNot verified
- Bounty Hunter: +13.5 DPS when wounded enemyNot verified
- Persistence: +4.5 DPS when half health missingNot verified