Dungeons II / Unique weapon
Sculker's Bane
Ranked #1 of 58 melee weapons by best-build DPS. Best case 461.2 DPSNot verified
Stats
- Class
- light
- Combo
- 25
- Combo time
- 0.25 s
- Base DPS
- 100.0 (from the data, no effects)
- Reach
- 280
- Jump attack
- 28
- Splash to adjacent enemies
- 30%
A single quick stab with a 0.25 second minimum between attacks, so its DPS is the max if you can keep it up.
Unique traits
- Based on
- Twilight Dagger
- Damage type
- soul
- Built-in effect
- Soulmancer 20%
Best build
Nomad armour, with Grindstone.
- Duelist 30%
- Precision 20%
- Sharpness 30%
- Critical Edge 30%
- Swiftness 20%
- Strength 25%
Assumes 3 armour effect slots and 4 weapon effect slots, tier III rolls, equal Item Power.
What to reroll for
| Effect | DPS gain | When |
|---|---|---|
| Vanguard | +60.0 Not verified | boss at full health |
| Bully | +60.0 Not verified | debuffed enemy |
| Brawler | +43.2 Not verified | crowd (3 adjacent) |
| Duelist | +36.0 Not verified | Single target |
| Bounty Hunter | +36.0 Not verified | wounded enemy |
| Finesse | +35.0 Not verified | while jumping |
| Sharpness | +30.0 Not verified | Single target |
| Precision | +11.7 Not verified | Single target |
When situational effects pay off
The extra DPS each situational effect gives in the situation that switches it on.
- Vanguard: +60.0 DPS when boss at full healthNot verified
- Bully: +60.0 DPS when debuffed enemyNot verified
- Brawler: +43.2 DPS when crowd (3 adjacent)Not verified
- Bounty Hunter: +36.0 DPS when wounded enemyNot verified
- Finesse: +35.0 DPS when while jumpingNot verified
- Persistence: +10.0 DPS when half health missingNot verified