Dungeons II / Unique weapon
Double Crossers
Ranked #18 of 22 ranged weapons by best-build DPS. Best case 123.4 DPSNot verified
Stats
- Damage per arrow
- 12
- Arrows per shot
- 2
- Shot interval
- 0.6 s
- Ammo
- 20
- Reload
- 1 s
- Charge
- Cannot charge
- Sustained DPS, no effects
- 36.9
Unique traits
- Based on
- Dual Crossbows
- Damage type
- ranged
"power up when you roll, firing with extra force"
Best build
Ranger armour.
- Aim 20%
- Ranger 40%
- Reload 40%
- Impact 30%
- Marksman 25%
Assumes 3 armour effect slots and 4 weapon effect slots, tier III rolls, equal Item Power.
What to reroll for
| Effect | DPS gain | When |
|---|---|---|
| Sniper | +27.7 Not verified | far range |
| Point Blank | +27.7 Not verified | close range |
| Reload | +21.6 Not verified | Single target |
| Vanguard | +18.5 Not verified | boss at full health |
| Bully | +18.5 Not verified | debuffed enemy |
| Ranger | +14.8 Not verified | Single target |
| Impact | +11.1 Not verified | Single target |
| Bounty Hunter | +11.1 Not verified | wounded enemy |
When situational effects pay off
The extra DPS each situational effect gives in the situation that switches it on.
- Sniper: +27.7 DPS when far rangeNot verified
- Point Blank: +27.7 DPS when close rangeNot verified
- Vanguard: +18.5 DPS when boss at full healthNot verified
- Bully: +18.5 DPS when debuffed enemyNot verified
- Bounty Hunter: +11.1 DPS when wounded enemyNot verified
- Persistence: +3.7 DPS when half health missingNot verified