Dungeons II / Melee weapon
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Ranked #39 of 58 melee weapons by best-build DPS, #20 of 29 without uniques. Best case 140.1 DPSNot verified
Stats
- Class
- heavy
- Combo
- 20, 20, 30
- Combo time
- 2.05 s
- Base DPS
- 34.1 (from the data, no effects)
- Reach
- 500
- Jump attack
- 20
- Splash to adjacent enemies
- 30%
Best build
Nomad armour, with Grindstone.
- Duelist 30%
- Precision 20%
- Sharpness 30%
- Critical Edge 30%
- Swiftness 20%
- Strength 25%
Assumes 3 armour effect slots and 4 weapon effect slots, tier III rolls, equal Item Power.
What to reroll for
| Effect | DPS gain | When |
|---|---|---|
| Vanguard | +17.1 Not verified | boss at full health |
| Bully | +17.1 Not verified | debuffed enemy |
| Brawler | +12.3 Not verified | crowd (3 adjacent) |
| Finesse | +12.0 Not verified | while jumping |
| Duelist | +10.2 Not verified | Single target |
| Sharpness | +10.2 Not verified | Single target |
| Bounty Hunter | +10.2 Not verified | wounded enemy |
| Persistence | +3.4 Not verified | half health missing |
When situational effects pay off
The extra DPS each situational effect gives in the situation that switches it on.
- Vanguard: +17.1 DPS when boss at full healthNot verified
- Bully: +17.1 DPS when debuffed enemyNot verified
- Brawler: +12.3 DPS when crowd (3 adjacent)Not verified
- Finesse: +12.0 DPS when while jumpingNot verified
- Bounty Hunter: +10.2 DPS when wounded enemyNot verified
- Persistence: +3.4 DPS when half health missingNot verified